Phantasmat Walkthrough & Cheats

This Phantasmat Walkthrough has everything you need to help you find your way out of the mystery of Phantasmat. The guide walks you through all the levels and provides images when you can't find those extremely hidden objects.

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Overview: You are lost in the middle of nowhere when you crash your car. You stumble upon a strange village. Can you solve the mystery of Phantasmat?

Hidden Object & Match-3: When you are in hidden object mode, you will notice a "switch to Match-3" at the top. By doing so, you can play a match-3 game. When certain objects are cleared from he board, it will automatically find hidden objects on your list. This is a great feature if you are stuck and have no hint handy. Hidden object areas are triggered by an event.

Condeminion Logos: There are three hidden game developer logos in the game. You get awarded for finding them.

Hints: This are unlimited, but must "recharge."

Tasks: You task list is located to the left of your inventory. Click it to get helpful hints on what you need to do next.

Levels

Car
  1. examine the map
  2. click on the map
Crash Site
  1. examine the inside of the car
  2. click on the condeminion log on the back of the seat - 1 of 3
  3. examine the trunk of the car
  4. pick up the flashlight
  5. examine the electric box
  6. examine the electric wires
  7. examine the junk pile on the left - hidden object area
    • take keys
  8. examine the trunk of the car
  9. use keys to open the trunk
    • take wrench
  10. examine the electric box
  11. use wrench on each of the bolts
  12. puzzle
    • turn each of the dials to turn off the electricity
    • pull the handle
  13. exit up to old shack

PHANTASMAT:CRASH_SITE.jpg


PHANTASMAT:CRASH_SITE_HIDDEN_OBJECT_01.jpg


PHANTASMAT:ELECTRIC_BOX_PUZZLE.jpg


Old Shack
  1. listen to the girl
  2. attempt to go right into the woods
  3. listen to the girl give you instructions
  4. you will automatically enter the woods
Wood Maze
  1. use your flashlight
  2. go right, straight, right, left, right, straight
Hotel
  1. click on the crow 
  2. examine the hotel sign
  3. examine the church steeple in the water
  4. examine the hotel
  5. exit up to the hotel gate
Hotel Gate
  1. examine the sign - hidden object area
    • take notepad
  2. examine the fence
  3. examine the hotel
  4. exit up to hotel entrance

PHANTASMAT:HOTEL_GATE_HIDDEN_OBJECT.jpg


Hotel Entrance
  1. examine the hotel
  2. examine the door
  3. knock on the door
  4. try the doorbell
  5. examine the chain
  6. examine the porch - hidden object area
    • take boat hook
  7. examine the door
  8. use the boat hook on the broken doorbell chain (above the door)
  9. exit up into the hotel lobby

PHANTASMAT:HOTEL_PORCH_HIDDEN_OBJECT.jpg


Hotel Lobby
  1. listen to the creepy man
  2. examine the newspaper stand
  3. exit up to the basement corridor
Basement Corridor
  1. examine the newspaper on the chair
  2. examine the pipes
  3. examine the bars across the door (on the right)
  4. go up into the basement
Basement
  1. listen to the girl
  2. examine the pile of garbage  - hidden object area
    • take fuse
  3. exit left into the generator room

PHANTASMAT:BASEMENT_HIDDEN_OBJECT.jpg


Generator Room
  1. pull the red lever
  2. replace the fuse
  3. examine the wire
  4. exit back to the old shack
Old Shack
  1. examine the old shack - hidden object area
    • take twin bottles
  2. exit down to crash site

PHANTASMAT:OLD_SHACK_HIDDEN_OBJECT.jpg


Crash Site
  1. examine pile of junk - hidden object area
    • take duct tape
  2. return to the generator room

PHANTASMAT:CRASH_SITE_HIDDEN_OBJECT_02.jpg


Generator Room
  1. use the duct tape on the wires
  2. place the twin bottles on the table
  3. exit down to the hotel gate and go right to the cliff
Cliff
  1. examine the pile of dolls - hidden object area
    • take water container
  2. return to the generator room

PHANTASMAT:CLIFF_HIDDEN_OBJECT.jpg


Generator Room
  1. place the water container on the table
  2. puzzle
    • the object is to get four units of water
    • solution: pour water into the 3 container, pour the 3 container into the 5 container, repeat, pour the five container into the main water container, pour the 3 container into the 5 container, repeat
  3. place the 5 container on the scale
  4. pull the red lever
  5. return to the basement
Basement
  1. listen to the girl
  2. return to the hotel lobby
Hotel Lobby
  1. examine the phone
  2. click the phone
  3. listen to the creepy man
  4. go upstairs to the hotel corridor
Hotel Corridor
  1. use the hotel key on hotel room 106
  2. enter the room
Room 106
  1. listen to the old lady
  2. watch the cut scene
  3. read the note
  4. examine the bedside table
  5. take the hairpin
  6. attempt to exit the room
  7. try and use the hairpin on the lock
  8. turn around and examine the bathroom - hidden object area
    • take screwdriver
  9. examine the door
  10. use the screw driver on the screws
  11. use the hairpin on the lock mechanism
  12. pull the handle
  13. return to the hotel entrance

PHANTASMAT:BATHROOM_HIDDEN_OBJECT.jpg


Hotel Entrance
  1. examine the porch - hidden object area
    • take piano key
  2. return to the cliff

PHANTASMAT:HOTEL_PORCH_HIDDEN_OBJECT_02.jpg


Cliff

  1. listen to the girl
  2. listen to the creepy old man
  3. look through the telescope
  4. return to the hotel corridor
Hotel Corridor
  1. go into the old lady's room
Old Lady's Room
  1. listen to the old lady
  2. examine the corner table - hidden object area
    • take tea cup
  3. exit to hotel corridor and go up to the kitchen corridor

PHANTASMAT:OLD_LADYS_ROOM_HIDDEN_OBJECT.jpg


Kitchen Corridor
  1. examine kitchen - hidden object area
    • take teapot
  2. return to old lady's room

PHANTASMAT:KITCHEN_HIDDEN_OBJECT.jpg


Old Lady's Room
  1. give the old lady both the tea cup and the tea pot
  2. puzzle
    • this is a simple matching game
    • look at the symbol in the tea
    • click on the card that matches it
  3. listen to the old lady
  4. attempt to leave
  5. get the directions
  6. return to the old shack
Old Shack
  1. examine the old shack - hidden object area
    • take fuel canister
  2. exit left to forest maze

PHANTASMAT:OLD_SHACK_HIDDEN_OBJECT_02.jpg


Forest Maze
  1. go straight, left, right, left, left, right
  2. listen to the girl
  3. exit left towards the road
  4. watch the cut scene
  5. you will automatically end up in your bedroom
Bedroom
  1. examine the bathroom - hidden object area
    • take matches
  2. return to the hotel corridor

PHANTASMAT:BATHROOM_HIDDEN_OBJECT_02.jpg


Hotel Corridor
  1. watch what happens
  2. go up to the kitchen corridor
Kitchen Corridor
  1. examine the picture
  2. puzzle
    • find the differences
    • take the key
  3. examine the kitchen - hidden object area
    • take rust remover
  4. return to the old lady's room

PHANTASMAT:KITCHEN_PICTURE_FIND_DIFFERENCES.jpg


PHANTASMAT:KITCHEN_HIDDEN_OBJECT_02.jpg


Old Lady's Room
  1. watch what happens
  2. examine the corner table - hidden object area
    • take piano key
  3. return to hotel lobby

PHANTASMAT:OLD_LADYS_ROOM_HIDDEN_OBJECT_02.jpg


Hotel Lobby
  1. listen to the girl
  2. return to the hotel gate
Hotel Gate
  1. examine the sign - hidden object area
    • take piano key
  2. return to the road to town

PHANTASMAT:HOTEL_GATE_HIDDEN_OBJECT_02.jpg


Road To Town
  1. listen to the girl
  2. go right to town panorama
Town Panorama
  1. read the sign
  2. go up to main street
Main Street
  1. examine the phone
  2. examine the plate
  3. use the rust remover on the plate
  4. read the plate (if you want to learn a secret, the answer is hidden in numbers)
  5. go left to the bar
Bar
  1. examine the window - hidden object area
    • take gear
  2. go into the ruined house

PHANTASMAT:BAR_HIDDEN_OBJECT.jpg


Ruined House
  1. listen to the girl
  2. go down into the basement
Ruined House Basement
  1. examine the diving suit
  2. examine the machine
  3. puzzle
    • move the levers in the correct order to get the diving suit
    • solution (levers): left, right, left, middle, left
  4. examine the diving suit
  5. return to the ruined house
Ruined House
  1. go upstairs to the ruined room
Ruined Room
  1. examine the tape recorder on the bed
  2. press the play button
  3. listen to the recording
  4. examine the board (on the right wall)
  5. examine the desk - hidden object area
    • take gear
  6. exit the ruined house
  7. listen to the creepy old man
  8. try to exit to main street
  9. watch the cut scene
  10. exit to main street

PHANTASMAT:RUINED_HOUSE_HIDDEN_OBJECT.jpg


Main Street
  1. go right to the school
School
  1. take the codeminion logo - 2 of 3
  2. examine the fence - hidden object area
    • take coin
  3. return to main street

PHANTASMAT:SCHOOL.jpg


PHANTASMAT:SCHOOL_HIDDEN_OBJECT.jpg


Main Street
  1. examine the phone booth
  2. put the coin in the coin slot
  3. dial the word SECRET (732738)
  4. make a note of the five digit number (47867)
  5. go left to the pet store window
Pet Store Window
  1. examine the lock
  2. put the combination in your just heard on the telephone
  3. go into the pet store
Pet Store
  1. examine the broken case - hidden object area
    • take shears
  2. return to the school

PHANTASMAT:PET_STORE_HIDDEN_OBJECT.jpg


School
  1. go into the school
School Corridor
  1. examine the doorway
  2. use the shears on the vines
  3. examine the door - hidden object area
    • take gear
  4. return to the road to town

PHANTASMAT:SCHOOL_HIDDEN_OBJECT_02.jpg


Road to Town
  1. listen to the girl
  2. return to the cliff
Cliff
  1. examine the pile of dolls - hidden object area
    • take hatchet
  2. return to the basement

PHANTASMAT:CLIFF_HIDDEN_OBJECT_02.jpg


Basement
  1. listen to the girl
  2. examine the pile of garbage - hidden object area
    • take hook
  3. enter the elevator
  4. click on the gear
  5. puzzle
    • replace the three gears
    • find the proper places for each gear
    • the object is to get both chains moving and the bottom right gear moving
  6. exit back and click the down button
  7. exit out to the pier

PHANTASMAT:BASEMENT_HIDDEN_OBJECT_02.jpg


PHANTASMAT:ELEVATOR_GEAR_PUZZLE.jpg


The Pier
  1. use the hatchet to cut the rope tying the boat to shore
  2. enter the boat
The Boat
  1. move the cloth
  2. make an note of the times
  3. click on the panel to the left
  4. unscrew the gas cap
  5. use the fuel can to put gas in the tank
  6. lift the panel
  7. puzzle
    • turn the knobs according to the times written on the boat
    • solution (from left to right): 12:00, 4:00, 10:00, 5:00
  8. go right to the church tower

PHANTASMAT:BOAT_PUZZLE.jpg


Church Tower
  1. examine the heart shaped locked on the window
  2. continue right to the cemetery
  3. go up to the cemetery entrance
Cemetery
  1. examine the coffin - hidden object area
    • take chisel
  2. click the two gravestones to the left with glowing letters
  3. go left to the monument

PHANTASMAT:CEMETERY_HIDDEN_OBJECT.jpg


Monument
  1. examine the monuments plaque
  2. use the matches to light the candle on the right
  3. click the glowing letters
  4. click the gravestone on the left with the glowing letters
  5. click the glowing letters on the back of the bench
  6. go left to the lodge entrance
Lodge Entrance
  1. click the glowing letters on the gravestone
  2. examine the fish statue
  3. use the chisel to break it open
  4. take the golden ball
  5. return to the monument
Monument
  1. examine the first gravestone on the left
  2. place the golden ball in the hole
  3. take the stone cross
  4. go down to the cemetery entrance
Cemetery
  1. go right to the mayor's grave
Mayor's Grave
  1. listen to the old lady
  2. click the glowing letters on the gravestone to the right and above the mayor's grave
  3. examine the area to the left - hidden object area
    • take piano key
  4. listen to the old lady
  5. return to the cemetery entrance

PHANTASMAT:CEMETERY_MAYORS_GRAVE_HIDDEN_OBJECT.jpg


Cemetery Entrance
  1. watch the cut scene
  2. go up to the lodge entrance
Lodge Entrance
  1. place the stone cross in the gravestone
  2. go into the keeper's lodge
Keeper's Lodge
  1. examine the candelabra - hidden object area
    • take piano key
  2. examine the piano
  3. click the glowing letters on the plaque
  4. replace the piano keys
  5. play the notes on the plaque
  6. go down into the crypt

PHANTASMAT:CEMETERY_LODGE_HIDDEN_OBJECT.jpg


PHANTASMAT:CEMETERY_LODGE_PIANO_PUZZLE.jpg


Crypt
  1. examine the tape recorder
  2. hit the play button
  3. listen to the recording
  4. examine the coffin
  5. remove the lid
  6. puzzle
    • the object is to light all the lights 
    • you cannot cross over a light that is already lit
  7. return to the keeper's lodge

PHANTASMAT:CEMETERY_CRYPT_PUZZLE.jpg


Keeper's Lodge
  1. examine the candelabra - hidden object area
    • take crowbar
  2. return to the cemetery entrance

PHANTASMAT:CEMETERY_LODGE_HIDDEN_OBJECT_02.jpg


Cemetery
  1. examine the coffin - hidden object area
    • take mysterious key
  2. go right to the mayor's grave

PHANTASMAT:CEMETERY_HIDDEN_OBJECT_02.jpg


Mayor's Grave
  1. examine the area to the left - hidden object area
    • take searchlight
  2. return to the boat

PHANTASMAT:CEMETERY_MAYORS_GRAVE_HIDDEN_OBJECT_02.jpg


Boat
  1. go left to the church tower
Church Tower
  1. watch the cut scene
  2. continue left to the pier
Pier
  1. listen to the girl
  2. enter the elevator
Elevator
  1. press the up button
  2. go down and enter the basement
Basement
  1. return to the hotel lobby
Hotel Lobby
  1. listen to the creepy man
  2. watch the cut scene
  3. examine the fish tank
  4. use the hook to retrieve the key
  5. return to the old lady's room
Old Lady's Room
  1. listen to the old lady
  2. return to the cliff
Cliff
  1. look through the telescope
  2. your notebook will automatically record the colors
Pet Store
  1. examine the case - hidden object area
    • take diving faceplate
  2. examine the dresser in the back
  3. use the crowbar to open it
  4. take the key
  5. return to the bar

PHANTASMAT:PET_STORE_HIDDEN_OBJECT_02.jpg


Bar
  1. examine the window - hidden object area
    • take boot
  2. go into the ruined house

PHANTASMAT:BAR_HIDDEN_OBJECT_02.jpg


Ruined House
  1. go up to the ruined room
Ruined Room
  1. examine the desk - hidden object area
    • take mysterious key
  2. examine the box by the bed
  3. puzzle
    • your notebook will automatically come up
    • match the colors on the cube to the ones on the notebook
  4. take the valve
  5. go to the school

PHANTASMAT:RUINED_HOUSE_HIDDEN_OBJECT_02.jpg


School
  1. examine the fence - hidden object area
    • take mysterious key
  2. go inside the school

PHANTASMAT:SCHOOL_HIDDEN_OBJECT_03.jpg


School Corridor
  1. examine the door - hidden object area
    • take gauntlet
  2. return to the ruined house

PHANTASMAT:SCHOOL_HIDDEN_OBJECT_04.jpg


Ruined House
  1. go down into the basement
Ruined House Basement
  1. place the faceplate, boot, gauntlet, and searchlight on the diving suit
  2. examine the machine that appears
  3. puzzle
    • the object is to pump the exact amount of air into the suit
    • under each knob is a number
    • turn the knobs that add up to 150
    • solutions: turn 30, 55, 65
    • pull the red lever
  4. go up to the sewers
Sewers
  1. examine the keyboard
  2. puzzle
    • you have to find the correct sequence
    • click numbers at random
    • for example: 1, 2, 3
    • notice under each number there are lights
    • red = wrong number; yellow = right number, wrong place; green = right number, right place
    • solution varies per game
  3. go left and repeat the process - each time it will have more numbers
  4. go up to the sunken street
Sunken Street
  1. collect the photo pieces that are floating around
  2. examine the car - hidden object area
    • take queen
  3. go up into the sunken residence

PHANTASMAT:SUNKEN_STREET_PHOTO_PIECES.jpg


PHANTASMAT:SUNKEN_STREET_HIDDEN_OBJECT.jpg


Sunken Residence
  1. collect the photo pieces
  2. examine the painting - hidden object area
    • take horse
  3. examine the chess board
  4. puzzle
    • pick up the chess piece and place it in the only empty black spot
    • place the queen and horse in their proper places
    • play the matching game
    • press the red button
  5. enter the hidden room

PHANTASMAT:SUNKEN_RESIDENCE_PHOTO_PIECES.jpg


PHANTASMAT:SUNKEN_RESIDENCE_HIDDEN_OBJECT.jpg


Hidden Room
  1. take the codeminion logo - 3 of 3
  2. collect the photo pieces
  3. read the floating letter
  4. examine the desk
  5. move the bottle
  6. pick up the photo piece
  7. return to the sunken street

PHANTASMAT:SUNKEN_RESIDENCE_HIDDEN_ROOM_PHOTO_PIECES.jpg


Sunken Street
  1. go right to the church vicinity
Church Vicinity
  1. collect the photo pieces
  2. go up to the church door
  3. puzzle
    • place the photo pieces on the door
    • piece them together like a jigsaw
  4. go into the sunken church

PHANTASMAT:SUNKEN_CHURCH_PHOTO_PIECES.jpg


Sunken Church
  1. examine the stained glass window - hidden object area
    • take mysterious key
  2. watch the cut scene
  3. exit back to the basement corridor (hotel)

PHANTASMAT:SUNKEN_CHURCH_HIDDEN_OBJECT.jpg


Basement Corridor
  1. examine the barred door
  2. use the seven keys on the door
  3. enter the secret hideout
Secret Hideout
  1. search the portrait - hidden object area
    • take hotel deed
  2. listen to the creepy man
  3. show him the hotel deed
  4. watch the cut scene
  5. listen to the creepy man
  6. you will receive half a heart key
  7. return to the mayor's grave

PHANTASMAT:HOTEL_SECRET_HIDEOUT_HIDDEN_OBJECT.jpg


Mayor's Grave
  1. listen to the old lady
  2. show her the poison
  3. watch the cut scene
  4. listen to the old lady
  5. return to the church tower
Church Tower
  1. examine the heart shaped lock
  2. place the half a heart keys in the lock
  3. go into the church tower
Church Tower
  1. listen to the girl
  2. examine the corpse - hidden object area
    • take engagement ring
  3. pull the bell rope
  4. examine the birds nest
  5. take the lighter and the nail file
  6. use the lighter on the candles
  7. examine the wardrobe
  8. use the nail file on the wardrobe
  9. examine the wardrobe - hidden object area
    • take hammer
  10. use the hammer to break the glass picture of the girl
  11. use the glass shard to cut the vines
  12. show her the ring
  13. watch the cut scene
  14. listen to the girl
  15. you will automatically end up at the road to town

PHANTASMAT:CHURCH_TOWER_HIDDEN_OBJECT_02.jpg


Road to Town
  1. go left to the forest road
  2. continue straight
  3. watch the cut scene
The End...Or Is It?

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