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Governor of Poker Cheats and Walkthrough
[ courtesy of Jasper ]
The most challenging aspect of this game is getting out of the first town. Once you are able to get a horse, you can ride to the other towns. Once you can get to the other towns, start buying up the houses. Once you have enough houses, you can simply just keep clicking on "Next Day" to get the money you need to enter the tournaments so you never have to lose. Just don't sell your houses.
Tips for San Saba (the first town):
- It's easier to play in the tournaments than play the pick up games because all you need to do is come in third. When you don't have the Big Blind or Small Blind, you can fold without penalty. So unless you have a great hand, don't push your luck. Simply bide your time by folding and let the other players duke it out. So just play cautiously enough to make it to the top 3 and then shift gears and try to bully chips out of the other players.
- If you're low on money and you want to play the pick up game, don't push your luck too hard. You have to have over $200 to make any money. Once you make in between $300-$400, leave the table unless you're really on a roll.
- To beat Ron (san saba) Dixie, the best player in town, you have to be aggressive. When I play this guy one-on-one, I rarely fold and almost always raise, especially when I have the chip advantage.
Tips for Level 2 (the next three towns):
- You must buy all the buildings in all three towns to be able to play the guy for the wagon.
- The tournaments here are considerably harder because you must come in the top 5 out of 16 players. If you try to use the same strategy as the first town of just folding when you don't have the small or big blind, you may not get far. You have to play at least one hand usually while you don't have the small or big blind so you can keep up with the higher stakes.
General Texas Hold'em Tips:
Hold'em is basically HIGH card game. The players holding two good high cards have the best chance at the best hand or a draw to the best hand after the flop. Only play strong hands, that will stand a raise or multiple raises, from early betting positions. Play medium strength and other playable hands from the later positions if you have a good chance of seeing the flop at a reasonable price. Play strong high hands MOST of the time, and play them very aggressively. Take all the raises you can get. If you don't thin out the competition, you reduce your chances of winning. Plus, your aggressive play before the flop can add credibility to any strong play you might want to use on the next round if a garbage flop falls and you want to try a steal. Be ready to fold your high pair if you get a lot of action with a threatening flop.
Definitions:
HIGH CARDS - A thru 10 (Aces, Faces and Tens)
MEDIUM CARDS - 9 thru 7
LOW CARDS - 6 thru 2
SUITED PLAYER HAND (S) - Both cards of the same suit.
SET - Three of a kind with two of the three in your hand. (One in your hand and two on the board is "trips".)
NUT HAND - An unbeatable hand. Sometimes called a "lock".
FLOP, TURN. RIVER - The community cards in the order of distribution. See top illustration.
FAST PLAY - Bet, raise and re-raise to get as many other players out as possible.
SLOW PLAY - Just check or call along to keep other players in the game to increase the pot odds.
CHECK-FOLD - Check when you can and fold if you are bet into. Gladly accept all free cards offered.
Starting Holdem Hands:
The starting hands shown here are in general power order groups with names that are easy to remember. More precise power ratings of each of the individual hands is available on the "Best of the Net" page, under "Texas Hold'em".
The Strongest Starting Hands:
PAIR of HIGH CARDS - AA, KK, QQ, JJ, 1010
ACE and HIGH CARD SUITED - AK(S), AQ(S), AJ(S), A10(S)
FACES SUITED - KQ(S), KJ(S), QJ(S)
ACE KING - AK
Medium Strength Starting Hands:
FACE TEN SUITED - K10(S), Q10(S), J10(S)
MEDIUM PAIRS - 99, 88, 77
TWO HIGH CARDS - AQ, AJ, A10 (ace king ranks higher, above), KQ down to J10
ACE and MEDIUM SUITED - A9(S), A8(S), A7(S)
MEDIUM SUITED CONNECTORS (No Gap/One Gap) - J9(S), 109(S), 108(S), 98(S), 97(S) down to 75(S)
Other Conditional Starting Hands:
LOW PAIRS - 66, 55, 44, 33, 22
ACE and LOW SUITED - A6(S), A5(S), A4(S), A3(S), A2(S)
LOW SUITED CONNECTORS (No Gap/One Gap) - 65(S), 64(S), 54(S,) 53(S) (lowest)
Strategy Tips:
Fast play high pairs and very strong hands before the flop. This puts more money in the early pot and encourages weak and garbage hands to fold that could get a lucky flop and beat you.
Don't draw to the low end or both ends of a straight. If a 9 8 7 flops, you want to be playing the J 10 and not the 6 5 or the 10 6. (The low part is commonly called the "ignorant" end of the straight.)
Unconnected Medium and Low Cards are Usually Unplayable. This includes suited cards that can't flop a straight. Both ends of a straight such as 9 5 fall into this very weak catagory.
Play starting low pairs cautiously. 66 down to 22. Usually not from an early seat and from the late positions, only when the price is right. If you don't flop a set or quads you should usually fold.
Play aggressively when you have a two way draw after the flop. If you can make a straight AND a flush or trips etc., usually bet/raise your hand.
Bet an Ace or two high overcards after a garbage flop (a three suit "rainbow" with unconnected medium and low cards). Usually fold if someone raises.
Watch out for uniform flops, like 8 7 6, they can easily turn into straights that can overtake your high pair or other good hand.
Check the raisers chips. Players that are close to all-in often rush the betting just to get all their chips in a sink-or-swim last hand.
Beware of Suited Flops that can make a completed flush. In this case, you should usually hold the nut in that suit, or have trips or two pair that can fill up.
Get caught bluffing once in a while. It is a way to vary your play and not be too predictable. You win pots that you don't deserve when your bluff works. You lose a few chips when it doesn't work but it will get you calls from weaker hands down the line when you have a strong hand and need the action.
Study your opponents, especially when you are not playing hands and can pay careful attention. Do they find more hands to play than they fold? Do they bluff? Can they be bluffed? Do they have any "tells" (give away mannerisms) that disclose information about their hands etc.
From http://www.pokersyte.com/holdem.htm
Also . . Take a look at these Pokersyte pages that show interesting stats that you might find helpful:
Holdem Odds, Page 1 - A general pre-flop overview of the types of hands you will likely face.
Holdem Odds, Page 2 - A look at some important pre-flop Aces stats
Holdem Odds, Page 3 - Pre-flop pairs and high card hands.
Holdem Odds, Page 4 - Flop types occurence frequencies
Holdem Odds, Page 5 - After flop ballpark guide for common draw hands.
Holdem Odds, Page 6 - After flop percentages and odds.
Holdem Odds, Page 7 - Two running card, backdoor long shots.
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