Another body has been found, and, with the death count climbing, it looks like you’re not just after a murderer; you’re after a serial killer. But, as the clues pile up, it becomes obvious that this killer isn’t just at large in the city, he may be also jumping through time. Now, you must follow his trail and discover the truth, not just of the murderer’s identity, but also his MO: is he a copycat killer, mimicking old murders? Or is he wreaking havoc in the past? Find out in Angelica Weaver: Catch Me When You Can.
When I’m not in class or doing homework or working or playing games, you can almost always find me with a book in hand. I go through a lot of different genres, and supernatural mystery is one of my favorites. So, when I came across Angelica Weaver: Catch Me When You Can, I knew I had to give it a try.
I was almost instantly hooked. Angelica Weaver: Catch Me When You Can was like CSI meets Nancy Drew meets Urban Shaman (if you haven't read those books you should).
It’s a true "who done it" game, where you're gathering clues along with hidden objects. There's also a lot of thinking in Angelica Weaver: Catch Me When You Can. Happily not of the "argh, why I can’t figure it out" variety, but instead, of the Nancy Drew kind.
Angelica updates you with the meaning of clues as you find them, letting you be a part of the investigation. It felt a lot like watching an episode of CSI, when they walk into a room and just start rattling off things they see and how it relates to the murder. Who knew a TV channel could have so much meaning?
Another aspect of Angelica Weaver: Catch Me When You Can that I really enjoyed was the hidden object scenes. I’ve mentioned before that it irks me a bit to have to dig through a pile of random and useless juke to be rewarded with an object that's actually useful. In this game, however, the hidden object areas were delightful.
Instead of being a jarring aside in the game they were seamlessly integrated with the area. The first one you come across is in the murder victim's living room, and every item there, both the ones you pick up and the ones just there for clutter, make complete sense as clutter in a living room.
I also really liked that you found more than just your objects in the area. For example, throughout the game, there are dream catchers (for hints), clues, and police badges (not sure what those are for) that you pick up everywhere. And those items can also be found in the hidden object scenes.
It seems like the game designers wanted to eliminate the choppiness usually found in hidden object games, and I for one loved the seamless quality of Angelica Weaver: Catch Me When You Can.
Throughout the game, Angela experiences periodic "visions" that let you see something that happened in the past, whether distant or related to the more modern murders. I thought the way they were done was really interesting, because it happens as part of the game. There's no cut away or disruption to gameplay, just a strange altering of an area, and then you keep playing. I just love how smooth gameplay is.
And there are a lot of other little things to love about Angelica Weaver: Catch Me When You Can. The puzzles, for example, were amazing. There was a shoe matching puzzle (for which I received a prize for not using a clue during the matching), a puzzle where you had to trace the victim's path by picking out her shoe print amongst a busy street (this was a looooong one), and even a Sudoku puzzle.
I was constantly delighted by the absence of the usual puzzle crew, and had a lot of fun figuring out these new ones. Have I mentioned I'm a Sudoku fan? (Can you spot the mistake I made in this one?)
I think what I liked best about Angelica Weaver: Catch Me When You Can was the lack of a silly factor (intentional or not). It felt like a game that was taking itself seriously, from the crisp and clean graphics to the awesome voice acting of Angelica herself. There weren't any cheesy lines, no ridiculous villains, no attempt to force a level of awesome that they just didn’t have. You know why? Because they already have it.
The designers of Angelica Weaver: Catch Me When You Can clearly know what they're doing. They also seems to know that to make a game good, to make it worth taking seriously, you don't need to stuff it full of unbelievable villains or over-the-top antics; you just have to pay attention to the details and make your mystery worth solving. And this is one time-jumping murder-mystery that is definitely worth getting to the bottom of.